If you need something translated, whether it's an item, pet, quest or anything in general, e-mail me at dnfweekly.at.gmail.com or leave a comment in the request post
Showing posts with label Weekly Update. Show all posts
Showing posts with label Weekly Update. Show all posts

Wednesday, February 23, 2011

(2/24) Update

  • Dungeon Fixes:
    • Black Earth
      • Changed the look of the gate image
      • Fixed an issue where Berias of Ruin's burning damage wasn't applied.
      • Shortened the special skill cool time of Skewer, Pincers, and Sawtooth (the monsters you transform into at Ozma's room and the monsters you fight in the first room).
      • If Conqueror Cassius attacks Ozma, he will deal a lot of damage
      • If Conqueror Cassius uses his sword drop move Ozma will be stuck in stun.
      • When Ozma activates the Team kill effect, the summoner's summons will not be affected.
      • Fixed an issue when players free themselves from the transformation in a 4 person party and a bit of lag occurs
    • Dimension Space
      • Fixed an issue where monsters wouldn't spawn in the 4th room.
      • Fixed an issue where on the phase where the boxes have to be destroyed in Gaunis's room, destroying all the boxes would kill all players and Gaunis would not move onto the next phase.
      • Fixed an issue where the "cracked dimension shoulders" wouldn't drop on master's road. (3rd chron shoulder equipment).
    • Bakal's Tower
      • Fixed it so that in the Fire Dragon Ashcore's room, the "character escape" commands aren't automatically pressed. (don't know what this means...)
      • Fixed an issue where the "cracked dimension shoulders" wouldn't drop on master's road. (3rd chron shoulder equipment).
    • Ancient Dungeons
      • Changed the chance for invitations to drop
  • Skill Changes
    • Gunners
      • Damage for the Male/Female Pamelo Booster will be increased
      • Fixed an (oddly specific) bug in which an enemy frozen by Pamelo Booster is unfrozen by a fire based attack but then does not become frozen by any of the subsequent hits from the Pamelo Booster.
    • Male Fighter
      • Fixed an issue where nen spear would freeze the Giant Nugol
      • Fixed it so that Needle throw's hit recovery isn't stacked.
      • Frenzied Bloody Whip (this is the best way that I see that could translate given 狂爆血絲 for the 70 Street Fighter EX)
        • Changed the graphics on the ground
        • Changed an issue where the effects on hit enemies looked like normal hits
  • Chronicle Item Changes
    1. Chronicle 2
      • Added the Male Striker and Male Grappler skills in the Chronicle sets
      • Icy Afterimage of the Spy - 3 Pieces: Adjusted the damage of Slicer and Diving arrow.
      • Unstoppable Storm
        • 6 Pieces: Adjusted the shockwave damage of Lightning Arrow
        • 9 Pieces: Fixed the damage of sonic assault on parts that weren't affected.
      • Returning Master
        • 3 Pieces: Adjusted Dark Soul and Curse Spear damage.
        • 6 Pieces: Adjusted Soul Lure damage.
      • Abelnoose Cobweb - 3 Pieces: Adjusted summon zombie damage
      • Thoughts of Revenge
        • 3 Pieces: Fixed parts of Dark Nail that weren't affected
        • 6 Pieces: Adjusted Damage of Ballacre's Ambition
        • 9 Pieces: Adjusted Guillotine's damage
    2. 3rd Chronicles
      • Changed the Crusader Cracked Dimension series bonus (Improved Stamina/Spirit, Dropped Strength)
      • Street Underhanded Set - 3 Pieces: Fixed an issue where Controlled Explosion's CD wasn't affected
  • Event Fixes
    • Fixed an issue where if you dropped the Ghandi quest, you couldn't pick up any other quests in that area.
    • Daphne's Valentine Chocolates now stack up to 2000.

Wednesday, January 12, 2011

(1/12) Update (6:00 - 10:00 KST)

http://df.nexon.com/?GO=news|notice&TO=&mode=view&no=6012&ST=dnf&PS=tnoti


1. System Network Maintenance



2. 2nd Group of Male fighter characters released. As well as some extra changes.

#Male Fighter additions/Fixes
*Normal attack
-The amount of distance you move forward with the normal attacks has been reduced
-The delay between the 1st and 2nd normal attacks has been reduced

*Dungeon Changes
-Lift kick: The amount of Super Armor frames has been increased
-Jump attack: The Attack range has been widened
-Sudden Explosion (still trying to figure out a name for this. M Brawler's grab): The range for the strike to the body has been widened. The Z axis range has been reduced.

*PvP Changes
-Lion's Roar: Cast speed has been increased from .3 seconds to .4 second and the attack damage has been decreased.
-Spiral nen: Reduced Damage and the automatic generation of spiral nen has been increased from 5 seconds --> 6.5 seconds
-Spiral Nen: Flow : Attack is increased
-Spiral nen : Out : Damage has been reduced
-Needle Throw: The number on hand, Multi Shot attack, and multi shot bleeding damage have all been reduced.

Stealable Skills:
Skills you can steal: Crushing Elbow, Lightning Knee grab, Throw Poison, Neck Snap

You can now filter by quests you want to see.
There will be a checkbox by quests you want to filter.


Other miscellaneous bugs and Fixes.




3. Cera Item Cancellation as well as other Cera Shop related patches applied.

"What is Cera Item cancellation?"
Anything bought with cera maybe refunded if bought within 7 day.

EXCEPTIONS:
-Items bought from the cera shop with gold: this includes avatars bought with gold.
-Limited time offer items: Packages, Event items, etc.
-Items that are applied automatically: "Countdown coins," Safe upgrade kits, Skill decision contracts.
-Items you can only buy once per character's lifetime: Skill style additions, unlimited owls, etc
-Items you've sent or recieved to/from other characters.


In addition, the Cera Shop Inventory has been added

-This can be accessed via Seria's room or if you click the button from the inventory screen.

You can move items from the sera shop inventory into your own.

#Changes in Cera item acquisition
*Before
-Items bought from the Cera shop were sent to that characters inventory
*Changes
-Items you receive from the Cera shop will now be sent to the Cera Shop Inventory
-Methods for gifting have not changed.
-Avatars or Package acquisition has changed.


*Consumables will still remain the same.
*All avatars and packages by default will be sent to the Cera Shop inventory.
*You choose the stats and other options available for avatars and packages once you decide to move the Item from the Cera Shop inventory into your own characters.

All timed items will be sent to the Cera Shop inventory.
The moment you transfer the item from the Cera Shop inventory to your own is when the timer will begin.

To refund a cera item, the item must be in the Cera Shop inventory. You must click on the item and then press "refund." Your cera will be returned at full value.

Wednesday, December 22, 2010

(12/23) Weekly Maintenance (6:00-10:00 KST)

Fighter (male/Female)
-Fixed a bug where nen shots didn't hit properly in PvP and Dungeons.

Male Fighter
-Fixed a bug where if multiple enemies are hit by the poison bottle the poison damage stacks(?). (I need to refer this to someone. The language used here is awkward)
-Fixed a bug where the throw rock skill began to slowly move faster per use (actually it doesn't mention who or what goes faster, just that IT goes faster.....)
-Increased the the attack area of the rising kick as well as changed the icon. (Guess someone complained that rising kick and hammer kick were the same icon +/- a couple action lines)
-Increased the stun time of 1st, 2nd, and 3rd normal attacks.

*Nen Spiral: Out
-Explanations regarding the attack area have been added
-The Y range in pvp has been reduced.
*Hammer Kick moves a bit further forward
*Fixed a bug where players became frozen during a Grab clash using Knee grab.
*Fixed a bug where players lost invincibility during Sudden Bomb. (still translating the chinese characters. gonna change the name once I can figure out the meaning).

Miscellaneous Fixes:
-Chronicle name adjustments
-Bug Fixes involving the "Titan" series.
-Fixed another bug concerning the Black Plague, Diregie's elemental protection modes.
-Changed the way a monster dies in Altar of Limits.

Wednesday, October 20, 2010

(10-21) Update

http://df.nexon.com/?GO=news|update&TO=&mode=view&no=5824&ST=dnf&PS=tnoti&BN=2

Includes the 2010 Dungeon Awakening.

Additional Updates:
*Gabriel
-Lvl 60 gear will no longer appear in dungeons over lvl 65 (Except Unique recipes).
-Drastically reduced the void stone fragment prices.

Dungeon Fixes:
-F11 Key: Switch to Hell party, Switch Outer world modes

Miscellaneous fixes:
Item Name fixes.

Wednesday, October 13, 2010

(10-14 6:00-10:00) Weekly Maintenance

#Bug fixes
*Gore Cross
-Fixed a bug that lowered the chance for bleeding when gore cross hit a certain number of enemies
*Burst Fury
-Fixed a bug where enemies don't take damage from the blood eruption

Typo Fixes in Skill descriptions

Typo Fixes in Item names and descriptions

#Miscellaneous fixes
Typo Fixes in Equipment

Typo Fixes in Dungeons

Typo Fixes in quests.

Wednesday, October 6, 2010

(10-7 6:00-9:00 KST) Regular Maintenance

Nothing special. Seriously. There isn't even any text concerning miscellaneous fixes.....

Wednesday, September 29, 2010

(9-30) Patch Update - Berserker/Hellbenter Update

 
MASSIVE update this patch. The long awaited beserker patch is here, in addition the Dungeon changes patch notes will be in the next post.


Beserker/Hellbenter skill updates
"We have reformed the beserker to have the image of a stronger warrior.
In order to make him stronger, the HP costs will be more expensive.
However, the HP absorption rate will be that much higher."

Gore Cross
-HP consumption increased
-Offensive damage is greatly increased
-Delay is decreased
-Knock back is slightly dropped.

Gore Cross Strengthening (EX Passive)
-For each level, the bleeding caused by gore cross will increase by 1 second.
-For each level increased, gore cross will be much stronger.

Die Hard
-Hp recovery significantly increased
-Threshold increased from 15%-->25%
-Cooldown dropped from 30 seconds --> 20 seconds.

Derange Strengthening (EX Passive)
-For each level the duration increased is improved from 2 seconds -->3 seconds.

Mountainous Wheel
-The shockwave damage has greatly increased.

Mountainous Wheel Strengthening (EX Passive)
 -For each level, the bleeding caused by Mountainous Wheel will increase by 1 second.
-The radius of the shockwave will increase per level.

Frenzy
-The amount of HP that you lose over time has increased.
-Movement speed and attack speed sharply increases under frenzy.
-Receives the effects of Thirst

Blood Sword
-The amount of HP required to use Blood Sword is increased
-The area damage of each explosion will be increased.
-The amount of time in super armor is increased.
-Receives the effects of Thirst

Bloody Rave
-The delay before the actual skill has decreased
-Receives the effects of Thirst

Outrage Break
-The amount of HP required to use Outrage Break is increased.
-The launching strength has decreased
-The blood gushing has dropped from 7 hits --> 6 hits.
-Receives the effects of Thirst.

Raging Fury
-Receives the effects of Thirst.

Burst Fury (EX Active)
-Launching power is dropped.
-For each hit, the enemy's resistance to bleeding will drop.

Memories of Blood (EX Active)
-The level of bleeding has increased
-Enemies' resistance to bleeding will decrease as they are hit by skills that bleed.

Extreme Overkill
-The duration for Extreme Overkill has increased from 30 seconds --> 50 seconds.
-All the normal attacks under frenzy now have a 100% hit rate.
 The damage is very low but they will receive a long lasting special bleeding status effect.
-During the finish of Extreme Overkill, if the enemy already in the special bleeding status is hit by the finish, the number of hits will be added on as seconds in the duration of their status.


Beserker NEW SKILL "Thirst"
*Duration: 30 seconds. Cooldown: 40 seconds. Buff type.
On the bleeding enemies struck by the previous "blood" skills are enhanced by "Thirst."

*The effect is as follows:
-The amount of HP lost is a bit larger than normal once this buff is activated.
-The status duration of those affected by Frenzy's bleeding will be increased greatly
-The amount of HP you receive after killing someone under Frenzy will be increased sharply.
-Under the bleeding status, enemies will receive more damage from Raging Fury
-Under the bleeding status, enemies will receive more damage from Outrage Break
-Under the bleeding status, enemies will receive more damage from Blood Sword
-Enemies caught by Bloody Rave will have their HP absorbed
-When you press the Burst Fury skill key, the skill will erupt at the maximum allotted time.

Wednesday, September 15, 2010

(9-16) Update

Emblem week until the 30th





Skill bugs fixed.
Item bugs fixed.
Avatar issues with certain avatars not properly being assigned the set bonus has been fixed.


Hell party APCs have been improved.



Ghost Hunter avatar sets will be released. Details in next post once I can see the post again.