http://df.nexon.com/?GO=news|event&TO=&mode=view&no=6029&ST=dnf&PS=tnoti&BN=8
-Package Includes:
1. 7 Piece avatar set between two colors.
* Special Features:
o Event Set bounus
o The pants can be set to increase a common skill by +1
o The Shoes give an extra +1% to movement speed
o The Waist, although high grade, gives 2% to Accuracy
2. 1 of 2 titles:
1. Speed Title
* All Stats +20
* HP/MP MAX + 120 (Actual values will scale)
* MP recovery + 24(Actual values will scale)
* Physical/Magical Critical Hit + 3%
* Attack/Movement/Cast Speed + 3%
* All elemental resistances + 4
* Physical and Magical Attack + 8 (not sure if it's base or weapon)
* 5% chance on attack or cast to activate a 30 second buff of Accuracy +3%, Attack Speed +3%, Casting Speed +3%, and Movement Speed +3%.
* +1 to a non cubed skill in each class's skill tree
* +1 to a cubed skill in each class's skill tree
2. Stat Title
* Strength/Intelligence +30, Spirit/Stamina +25
* HP/MP MAX + 120 (Actual values will scale)
* MP recovery + 24(Actual values will scale)
* Physical/Magical Critical Hit + 3%
* Attack/Movement/Cast Speed + 3%
* All elemental resistances + 4
* Physical and Magical Attack + 8 (not sure if it's base or weapon)
* 5% chance on attack or cast to activate a 30 second buff of Accuracy +3%, Strength/Intelligence +10
3. Bonny Bunny Lunar New Year Creature
* Attack/Cast Speed +2%, Movement Speed +3%, Max MP +5%
* Skill:
Tosses 4 coins at the enemy
* Overskill:
Rains coins on the enemy from the sky
It does not use any gold and for 20 seconds gold obtained will be increased by 5%.
4. 3 days of Kings/Experts/Lethe's Contract
5. 10 Golden Wax Candles
6. 1 Pet rename Card
-The package will be priced at 36,400 Cera.
I'm BANNED. I've been banned since mid April. DnF Updates is on hiatus until either my account gets wiped or I fix this ban issue.
If you need something translated, whether it's an item, pet, quest or anything in general, e-mail me at dnfweekly.at.gmail.com or leave a comment in the request post
Showing posts with label Content Update. Show all posts
Showing posts with label Content Update. Show all posts
Saturday, January 29, 2011
Lunar New Year Set (1/27-2/10)
Wednesday, January 26, 2011
(1/27) Update
Male Striker Awakenings will be added
Active:
Cool times and delays for skills will be reduced. The transformation will deal additional damage as well as increase stun time on enemies.
Passive:
Extends the duration of the Striker's awakening active and reduces MP consumed in the Martial Arts skill tree during the awakening active.
Male Grappler Awakening will be added
Active:
Physical attack using a vacuum
Passive:
Increases damage of grabs on counter.
Male Fighter Skill Fixes:
*Adjusted required levels for cancel blow strike and cancel rolling spike.
*Changed how damage was applied to rolling spike's shockwave damage when enemies were taking damage while flying through the air.
*Fixed an issue where cyclone suplex icon appeared instead of rolling spike.
*Fixed a bug where Backbreaker's damage wasn't applied.
*Increased the stun time of enemies when hit by low kick.
*Increased the distance crushing elbow moves when it contacts an enemy.
*Fixed a bug where you turn invincible after you use lightning dance.
Active:
Cool times and delays for skills will be reduced. The transformation will deal additional damage as well as increase stun time on enemies.
Passive:
Extends the duration of the Striker's awakening active and reduces MP consumed in the Martial Arts skill tree during the awakening active.
Male Grappler Awakening will be added
Active:
Physical attack using a vacuum
Passive:
Increases damage of grabs on counter.
Male Fighter Skill Fixes:
*Adjusted required levels for cancel blow strike and cancel rolling spike.
*Changed how damage was applied to rolling spike's shockwave damage when enemies were taking damage while flying through the air.
*Fixed an issue where cyclone suplex icon appeared instead of rolling spike.
*Fixed a bug where Backbreaker's damage wasn't applied.
*Increased the stun time of enemies when hit by low kick.
*Increased the distance crushing elbow moves when it contacts an enemy.
*Fixed a bug where you turn invincible after you use lightning dance.
Wednesday, January 12, 2011
(1/12) Update (6:00 - 10:00 KST)
http://df.nexon.com/?GO=news|notice&TO=&mode=view&no=6012&ST=dnf&PS=tnoti
1. System Network Maintenance
2. 2nd Group of Male fighter characters released. As well as some extra changes.
#Male Fighter additions/Fixes
*Normal attack
-The amount of distance you move forward with the normal attacks has been reduced
-The delay between the 1st and 2nd normal attacks has been reduced
*Dungeon Changes
-Lift kick: The amount of Super Armor frames has been increased
-Jump attack: The Attack range has been widened
-Sudden Explosion (still trying to figure out a name for this. M Brawler's grab): The range for the strike to the body has been widened. The Z axis range has been reduced.
*PvP Changes
-Lion's Roar: Cast speed has been increased from .3 seconds to .4 second and the attack damage has been decreased.
-Spiral nen: Reduced Damage and the automatic generation of spiral nen has been increased from 5 seconds --> 6.5 seconds
-Spiral Nen: Flow : Attack is increased
-Spiral nen : Out : Damage has been reduced
-Needle Throw: The number on hand, Multi Shot attack, and multi shot bleeding damage have all been reduced.
Stealable Skills:
Skills you can steal: Crushing Elbow, Lightning Knee grab, Throw Poison, Neck Snap
You can now filter by quests you want to see.
There will be a checkbox by quests you want to filter.
Other miscellaneous bugs and Fixes.
3. Cera Item Cancellation as well as other Cera Shop related patches applied.
"What is Cera Item cancellation?"
Anything bought with cera maybe refunded if bought within 7 day.
EXCEPTIONS:
-Items bought from the cera shop with gold: this includes avatars bought with gold.
-Limited time offer items: Packages, Event items, etc.
-Items that are applied automatically: "Countdown coins," Safe upgrade kits, Skill decision contracts.
-Items you can only buy once per character's lifetime: Skill style additions, unlimited owls, etc
-Items you've sent or recieved to/from other characters.
In addition, the Cera Shop Inventory has been added

-This can be accessed via Seria's room or if you click the button from the inventory screen.
You can move items from the sera shop inventory into your own.
#Changes in Cera item acquisition
*Before
-Items bought from the Cera shop were sent to that characters inventory
*Changes
-Items you receive from the Cera shop will now be sent to the Cera Shop Inventory
-Methods for gifting have not changed.
-Avatars or Package acquisition has changed.
*Consumables will still remain the same.
*All avatars and packages by default will be sent to the Cera Shop inventory.
*You choose the stats and other options available for avatars and packages once you decide to move the Item from the Cera Shop inventory into your own characters.
All timed items will be sent to the Cera Shop inventory.
The moment you transfer the item from the Cera Shop inventory to your own is when the timer will begin.
To refund a cera item, the item must be in the Cera Shop inventory. You must click on the item and then press "refund." Your cera will be returned at full value.
1. System Network Maintenance
2. 2nd Group of Male fighter characters released. As well as some extra changes.
#Male Fighter additions/Fixes
*Normal attack
-The amount of distance you move forward with the normal attacks has been reduced
-The delay between the 1st and 2nd normal attacks has been reduced
*Dungeon Changes
-Lift kick: The amount of Super Armor frames has been increased
-Jump attack: The Attack range has been widened
-Sudden Explosion (still trying to figure out a name for this. M Brawler's grab): The range for the strike to the body has been widened. The Z axis range has been reduced.
*PvP Changes
-Lion's Roar: Cast speed has been increased from .3 seconds to .4 second and the attack damage has been decreased.
-Spiral nen: Reduced Damage and the automatic generation of spiral nen has been increased from 5 seconds --> 6.5 seconds
-Spiral Nen: Flow : Attack is increased
-Spiral nen : Out : Damage has been reduced
-Needle Throw: The number on hand, Multi Shot attack, and multi shot bleeding damage have all been reduced.
Stealable Skills:
Skills you can steal: Crushing Elbow, Lightning Knee grab, Throw Poison, Neck Snap
You can now filter by quests you want to see.
There will be a checkbox by quests you want to filter.
Other miscellaneous bugs and Fixes.
3. Cera Item Cancellation as well as other Cera Shop related patches applied.
"What is Cera Item cancellation?"
Anything bought with cera maybe refunded if bought within 7 day.
EXCEPTIONS:
-Items bought from the cera shop with gold: this includes avatars bought with gold.
-Limited time offer items: Packages, Event items, etc.
-Items that are applied automatically: "Countdown coins," Safe upgrade kits, Skill decision contracts.
-Items you can only buy once per character's lifetime: Skill style additions, unlimited owls, etc
-Items you've sent or recieved to/from other characters.
In addition, the Cera Shop Inventory has been added
-This can be accessed via Seria's room or if you click the button from the inventory screen.
You can move items from the sera shop inventory into your own.
#Changes in Cera item acquisition
*Before
-Items bought from the Cera shop were sent to that characters inventory
*Changes
-Items you receive from the Cera shop will now be sent to the Cera Shop Inventory
-Methods for gifting have not changed.
-Avatars or Package acquisition has changed.
*Consumables will still remain the same.
*All avatars and packages by default will be sent to the Cera Shop inventory.
*You choose the stats and other options available for avatars and packages once you decide to move the Item from the Cera Shop inventory into your own characters.
All timed items will be sent to the Cera Shop inventory.
The moment you transfer the item from the Cera Shop inventory to your own is when the timer will begin.
To refund a cera item, the item must be in the Cera Shop inventory. You must click on the item and then press "refund." Your cera will be returned at full value.
Saturday, December 4, 2010
Wednesday, November 17, 2010
(11-18) Update
*Implenting the 2nd part of the latter half of the dungeon awakenings. (sorry, i'm still editting this)
*Added items to Sealed locks
-60/65 Support items, 65 Magic stones added.
-65 Unique weapons and accessories have been added (with the exception of the weapons sold by gabriel and Ancient dungeon drops)
-Reduced the chance for potions
-Increased the chance to get titles.
*Added items to Sealed locks
-60/65 Support items, 65 Magic stones added.
-65 Unique weapons and accessories have been added (with the exception of the weapons sold by gabriel and Ancient dungeon drops)
-Reduced the chance for potions
-Increased the chance to get titles.
Wednesday, November 10, 2010
2nd Part of Dungeon Awakenings WIP
http://df.nexon.com/?GO=pr|wakeup&tab=2&ST=dnf&PS=foc
Considering the massive length of this update. I'm going to work on this in parts and update this post frequently.
Dungeon Changes
Common
* All the demons (except high class ones) that appear in dungeons will have decreased magic defense, increased attack cooltime, and hit recovery. (Actually it says magic resistance, attack cooltimes, and hit recovery are all dropped, but i think they meant to say that those monsters have gotten easier.)
*Monsters that are summoned after Alphelia post will have scaled down stamina (stat).
*Monster HP will be adjusted in party play. (Guess it will be different for soloers)
Ridge
Snowstorm Ravina's hit recovery and the number of hits summoned by his snowstorm will be reduced.
*Beast Master Luger and Cervante's hit recovery and movement speed was reduced.
Child with the Frozen Heart (Charlie)
*Size of the map will be shrunk.
*Charlie
-The number of monsters summoned by Charlie will be reduced.
-Charlie's attack delay and dash attack delay will be lengthened.
-The number of storms will be reduced (VAGUE! That's all it says. Don't know where it's the number of hits or the total number of storms that Charlie summons).
Ryku Point
*If the self destructing Goblins self destruct during their cast time the damage will be reduced. (Yes, it really is phrased like that. That said, I didn't now they had a cast time or explode during said cast time)
*Crazy Lim Lim's aura shield will be reduced
*The cooltime for Ice Golem Ryku's ice weave will be displayed above his head and the attack radius will be displayed in a red ring.
White Land
*The number of monsters in short maps will be reduced (What does short map even mean?)
*Lengthened the animation of the snowman's attacks. (Don't know what the snowmen are...)
Bwanga Camp
*Hawk eye
-Birds summoned when Hawkeye is down will be negated if he's hit while on the ground.
-Fixed a bug where he changed AI commands when he took damage.
*Icicle Malaga
-The cooltime for the back roll when he's down will be lengthened.
-The cooltime for his mid air ice pillar drop will be lengthened.
*Lariat Lari
-Lengthened the cooltime and delay of the ultimate tornado summoning move.
-The cooltime for the whirlwind punch has been lengthened.
-Lengthened the cooltime for her counters when she receives attacks.
*Medusa ShaSha
-When she summons ice snakes, the cool time for her petrification powder will be lengthened.
-Ice Snakes will now move slower
*Rabbit Clan Snake Conjurer's summoned ice snakes will drastically move slower.
Ice Castle
*The number of monsters have decreased in the map Emildiel appears.
*Rosi's Grandfather clock ice range has been drastically reduced and the range will be displayed.
*Ice Queen Rosi
-For every adventurer in the party fewer monsters will be spawned.
-The gap between when normal monsters and named monsters are summon is increased.
Skasa's Lair
*Nasla's defense and hit recovery has been reduced.
*Karta's defense and hit recovery has been reduced.
*Ice Dragon Skasa
-Attack and hit recovery has been reduced.
-Stomping damage is reduced.
*Dungeon Clear bonus EXP has been reduced.
Dark Elf Cemetary
*Changed the location of the monsters (perhaps referring to which maps certain monsters spawn?)
*The overall size of the map is smaller. (Don't know if that refers to each room or the map layout)
*Removed the Wraith and Soultaker that appears in the boss room
*Lengthened the the attack delay of the bone skeletons.
Labyrinth of Shadows
*Modified the seal that appears right before stones fall.
*Significantly dropped the armor destruction chance of the Dark Elf Demon Hunter's arrow.
*Removed all the high grade elementals throughout Labyrinth of Shadows and the low grade elementals' attack speed has been significantly reduced.
Lava Cave
*Shrunk the size of some rooms.
*Reduced the magic defense of the soul taker
*Increased the chances of finding an HP fairy
*Reduced the attack speed of Atlas, Titan, and Goliath.
*Reduced the damage from the burning zombie's fire status damage as well as reduced the fire resistance as they receive fire based attacks.
*Increased the chances that the invincibility fairy will appear in the burning zombie room.
Underfoot Entrance
*Headless Knight
-Reduced the chances he will use the attack which summons the ghost horses.
-Increased Stuck chances of the spinning sword rush attack (why can't they just say they reduced the accuracy of the attack? God....)
*Damage from the headless knight trap has been reduced
*Added a jar that can house a fairy that gives 100% accuracy in the boss room.
Fallen Thieves
*Running demon Saki's attack pattern will be adjusted
Butterfly's Dance
*Moth Queen
-Adjusted the pattern of the butterfly on hero's road.
-Reduced the damage and duration of the wrapping attack on hero's road.
Town of Doubt
*Reduced the number of monsters summoned by Medea (Medusa). (I don't know what they want here. On the card she's Medusa, but her name is Medea. Not only that there's another monster with the name "Medusa" in the game. MAKE UP YOUR MIND)
*Grave Robbing Loser's movement speed and hit recovery had been reduced.
*Agarm
-Removed the "Poison that flows into the blood vessel" skill (awakening passive) from the fighter doppleganger (but not the streetfighter)
-Reduced the level of the "Poison that Flows into the Blood Vessel" skill
-Fixed a bug where more than 1 doppelganger appeared.
Considering the massive length of this update. I'm going to work on this in parts and update this post frequently.
Dungeon Changes
Common
* All the demons (except high class ones) that appear in dungeons will have decreased magic defense, increased attack cooltime, and hit recovery. (Actually it says magic resistance, attack cooltimes, and hit recovery are all dropped, but i think they meant to say that those monsters have gotten easier.)
*Monsters that are summoned after Alphelia post will have scaled down stamina (stat).
*Monster HP will be adjusted in party play. (Guess it will be different for soloers)
Ridge
Snowstorm Ravina's hit recovery and the number of hits summoned by his snowstorm will be reduced.
*Beast Master Luger and Cervante's hit recovery and movement speed was reduced.
Child with the Frozen Heart (Charlie)
*Size of the map will be shrunk.
*Charlie
-The number of monsters summoned by Charlie will be reduced.
-Charlie's attack delay and dash attack delay will be lengthened.
-The number of storms will be reduced (VAGUE! That's all it says. Don't know where it's the number of hits or the total number of storms that Charlie summons).
Ryku Point
*If the self destructing Goblins self destruct during their cast time the damage will be reduced. (Yes, it really is phrased like that. That said, I didn't now they had a cast time or explode during said cast time)
*Crazy Lim Lim's aura shield will be reduced
*The cooltime for Ice Golem Ryku's ice weave will be displayed above his head and the attack radius will be displayed in a red ring.
White Land
*The number of monsters in short maps will be reduced (What does short map even mean?)
*Lengthened the animation of the snowman's attacks. (Don't know what the snowmen are...)
Bwanga Camp
*Hawk eye
-Birds summoned when Hawkeye is down will be negated if he's hit while on the ground.
-Fixed a bug where he changed AI commands when he took damage.
*Icicle Malaga
-The cooltime for the back roll when he's down will be lengthened.
-The cooltime for his mid air ice pillar drop will be lengthened.
*Lariat Lari
-Lengthened the cooltime and delay of the ultimate tornado summoning move.
-The cooltime for the whirlwind punch has been lengthened.
-Lengthened the cooltime for her counters when she receives attacks.
*Medusa ShaSha
-When she summons ice snakes, the cool time for her petrification powder will be lengthened.
-Ice Snakes will now move slower
*Rabbit Clan Snake Conjurer's summoned ice snakes will drastically move slower.
Ice Castle
*The number of monsters have decreased in the map Emildiel appears.
*Rosi's Grandfather clock ice range has been drastically reduced and the range will be displayed.
*Ice Queen Rosi
-For every adventurer in the party fewer monsters will be spawned.
-The gap between when normal monsters and named monsters are summon is increased.
Skasa's Lair
*Nasla's defense and hit recovery has been reduced.
*Karta's defense and hit recovery has been reduced.
*Ice Dragon Skasa
-Attack and hit recovery has been reduced.
-Stomping damage is reduced.
*Dungeon Clear bonus EXP has been reduced.
Dark Elf Cemetary
*Changed the location of the monsters (perhaps referring to which maps certain monsters spawn?)
*The overall size of the map is smaller. (Don't know if that refers to each room or the map layout)
*Removed the Wraith and Soultaker that appears in the boss room
*Lengthened the the attack delay of the bone skeletons.
Labyrinth of Shadows
*Modified the seal that appears right before stones fall.
*Significantly dropped the armor destruction chance of the Dark Elf Demon Hunter's arrow.
*Removed all the high grade elementals throughout Labyrinth of Shadows and the low grade elementals' attack speed has been significantly reduced.
Lava Cave
*Shrunk the size of some rooms.
*Reduced the magic defense of the soul taker
*Increased the chances of finding an HP fairy
*Reduced the attack speed of Atlas, Titan, and Goliath.
*Reduced the damage from the burning zombie's fire status damage as well as reduced the fire resistance as they receive fire based attacks.
*Increased the chances that the invincibility fairy will appear in the burning zombie room.
Underfoot Entrance
*Headless Knight
-Reduced the chances he will use the attack which summons the ghost horses.
-Increased Stuck chances of the spinning sword rush attack (why can't they just say they reduced the accuracy of the attack? God....)
*Damage from the headless knight trap has been reduced
*Added a jar that can house a fairy that gives 100% accuracy in the boss room.
Fallen Thieves
*Running demon Saki's attack pattern will be adjusted
Butterfly's Dance
*Moth Queen
-Adjusted the pattern of the butterfly on hero's road.
-Reduced the damage and duration of the wrapping attack on hero's road.
Town of Doubt
*Reduced the number of monsters summoned by Medea (Medusa). (I don't know what they want here. On the card she's Medusa, but her name is Medea. Not only that there's another monster with the name "Medusa" in the game. MAKE UP YOUR MIND)
*Grave Robbing Loser's movement speed and hit recovery had been reduced.
*Agarm
-Removed the "Poison that flows into the blood vessel" skill (awakening passive) from the fighter doppleganger (but not the streetfighter)
-Reduced the level of the "Poison that Flows into the Blood Vessel" skill
-Fixed a bug where more than 1 doppelganger appeared.
Wednesday, October 20, 2010
(10-21) Update
http://df.nexon.com/?GO=news|update&TO=&mode=view&no=5824&ST=dnf&PS=tnoti&BN=2
Includes the 2010 Dungeon Awakening.
Additional Updates:
*Gabriel
-Lvl 60 gear will no longer appear in dungeons over lvl 65 (Except Unique recipes).
-Drastically reduced the void stone fragment prices.
Dungeon Fixes:
-F11 Key: Switch to Hell party, Switch Outer world modes
Miscellaneous fixes:
Item Name fixes.
Includes the 2010 Dungeon Awakening.
Additional Updates:
*Gabriel
-Lvl 60 gear will no longer appear in dungeons over lvl 65 (Except Unique recipes).
-Drastically reduced the void stone fragment prices.
Dungeon Fixes:
-F11 Key: Switch to Hell party, Switch Outer world modes
Miscellaneous fixes:
Item Name fixes.
Friday, October 15, 2010
Dungeon Awakenings for the Later Half of 2010!
http://df.nexon.com/?GO=pr|wakeup&ST=dnf&PS=foc
October 2010, Awakening part 1 (Part 2 is in november)
Daily Refilled coins are based on level
-Affects all Servers
-Refill 10 Coins from Levels 1-17
-Refill 7 Coins from 18-26
-Refill 3 Coins from 27 and up
Frustration mode only affects lvl 18s and up
-What's Frustration mode: Its the state you're in when you fail to clear a dungeon and you're under a status effect where you have less HP and stats and have to pay shusia gold or wait it out. (It's the OTL status)
Improvements to Difficult Quests
Charlie's necklace
Each letter of Charlie's necklace will now drop every run regardless of difficulty.
Style/Technique Quests removed
-Pungjin's "Like the Wind" and Kargon's "Method of Killing Monsters" quest lines have been removed.
-To Receive "Importance of Basics" you only need to complete GSD's "GSD's training" and Kiri's "Kiri's test" quest lines.
-Training quests that require style/technique over lvl 60 are removed.
-Quests that require style for job advancements are now switched to "Combo Ranking." (Striker Part 1, Ranger part 2, Battlemage part 1, Infighter Part 1)
When skills are cooling down, the entire icon will now also turn gray.
Improvements to Gabriel
Gabriel will now sell one time use Owls
-What are owls? Owls are items that summon your storage chest in dungeons.
-Gabriel will now sell single use owls though gold.
Added level 65 items to Gabriel's inventory
-Added lvl 60 Rare Shoes
-Added 65 rare top and bottoms.
-Added 65 Unique items.
Gabriel's prices drop
-Prices for lvl 60 uniques will be reduced
Dungeon Selection Method improvements
You can now select dungeons with the keyboard
-Use UP and DOWN to select a Dungeon
-Use Left and RIGHT to select difficulty
-F10 to enter practice mode
-F11 to force hell mode
-F12 to return to town
-Space Bar to start the dungeon
October 2010, Awakening part 1 (Part 2 is in november)
Daily Refilled coins are based on level
-Affects all Servers
-Refill 10 Coins from Levels 1-17
-Refill 7 Coins from 18-26
-Refill 3 Coins from 27 and up
Frustration mode only affects lvl 18s and up
-What's Frustration mode: Its the state you're in when you fail to clear a dungeon and you're under a status effect where you have less HP and stats and have to pay shusia gold or wait it out. (It's the OTL status)
Improvements to Difficult Quests
Charlie's necklace
Each letter of Charlie's necklace will now drop every run regardless of difficulty.
Style/Technique Quests removed
-Pungjin's "Like the Wind" and Kargon's "Method of Killing Monsters" quest lines have been removed.
-To Receive "Importance of Basics" you only need to complete GSD's "GSD's training" and Kiri's "Kiri's test" quest lines.
-Training quests that require style/technique over lvl 60 are removed.
-Quests that require style for job advancements are now switched to "Combo Ranking." (Striker Part 1, Ranger part 2, Battlemage part 1, Infighter Part 1)
When skills are cooling down, the entire icon will now also turn gray.
Improvements to Gabriel
Gabriel will now sell one time use Owls
-What are owls? Owls are items that summon your storage chest in dungeons.
-Gabriel will now sell single use owls though gold.
Added level 65 items to Gabriel's inventory
-Added lvl 60 Rare Shoes
-Added 65 rare top and bottoms.
-Added 65 Unique items.
Gabriel's prices drop
-Prices for lvl 60 uniques will be reduced
Dungeon Selection Method improvements
You can now select dungeons with the keyboard
-Use UP and DOWN to select a Dungeon
-Use Left and RIGHT to select difficulty
-F10 to enter practice mode
-F11 to force hell mode
-F12 to return to town
-Space Bar to start the dungeon
Wednesday, September 29, 2010
(9-30) Dungeon Update
In addition to the Beserker update, a big change occurred in the ancient dungeons.
-Changed the AI pattern so that souls are summoned automatically
-Removed the AI pattern where he teleports right after summoning the wood doll.
-He has been given Super Armor
-His teleportation is faster
-Added an AI pattern where he attacks with his fists.
-If you're hit with his fists, there will be a blood mark on the ground.
-Chief Sas's AI pattern involving him summoning Hell Stones has been dramatically changed.
-A blood stain will appear on the ground if you're hit by the Sas bird.
- Sas birds will now fly higher.
-The leaked souls will increase the speed of the demonic cloud.
-If the souls reach the demonic cloud, there will be explosions.
-Added a background changing effect when Flue does his shock wave attack.
-The damage is decreased on the explosion attacks caused by the wands that Flue summons.
-Normal wooden dolls will not appear.
-Changed a mistake in the name of the clone that Zenong's clone makes.
-Increased the cool time they can cast void.
-Slowed down their movement speed.
-Shortened the duration of the lightning the mummy summons.
-Reduced their HP
-Lengthened the delay and slowed down the movement speed of their dash attacks.
-Added a cooltime into the AI pattern where he will escape into the ground when a high damage dealing attack approaches.
-Reduced the amount the clones of the Dirigie Phantom restores his health.
-Removed the Dirigie Phantom clones' ability to use the vacuum attack.
-Changed the shockwaves that exploded infinitely when Dirigie is knocked down.
-Reduced the chances the Magic Seal would stun
-Reduced the amount of HP Nugol recovers when he eats Nugol larva.
-Giant Nugol does not grow when he eats Nugol larva.
-Giant Nugol will only eat one larva at a time.
-Removed the attack range of the spin attack.
-Added a shockwave right before the spin attack.
-Increased the evasion rate of all attacks (Zerreth's note: It doesn't specify whether the player's evasion is increased or nugols. This is where korean grammar fails....)
-Reduced the number of larva Nugol summons.
-Reduced the bleeding damage of the thorns from Nugol's spinning attack.
-Reduced his defense.
-Reduced his attack.
(Zerreth's note: If you notice point 5 concerning his range. I have no idea what that means. When he spins, he still throw thorns and they're 1.5 times larger as well. Perhaps the actual spin attack had some range on it.....
As a visual note. Now that he's 1.5 times larger, obviously his hit box is larger but so is his spinning attack. It also looks blurry cause all neople did was increase the size of the sprite instead of redrawing and retexturing Nugol.....lazy fucks.)
-Reduced the drop in the character's stamina.
-Reduced the proximity poison damage.
-Increased the ease in which you can deal damage to it.
-The black hole summoned by Eurice will pull both characters and monsters.
-Modified the damage you receive when you hit him with the wrong attack and get a status effect.
-Lengthened the cast time Eurice turns into a different defense.
-Added defense to the mechanic's RX-78, EZ-8, and Mecha dropped robots' explosion damage.
-Fixed a bug where clients would crash when Eurice summoned the black hole.
-Changed the condition where Diregie would restore HP when attacked with the same element he has resistance against to taking less damage.
-When Dirigie activates his elemental defense mode, his defense increases sharply.
-Removed the effect where players would be stunned when he knocks down with his hand(........? Could someone explain his attack pattern prior to the patch if you can?)
-Lengthened the delay of all melee attacks.
#Tower of Limits
-Fixed a bug concerning the boss Agamemnon's telekinesis mini game.#Fallen Thieves (Dog thief place)
-Fixed a bug with the sound when grabbing thieves that attempt to grab you.#Ghost Train
*Phantasmal Captain Lavinator
-Removed the range of the attack he does before summons souls.-Changed the AI pattern so that souls are summoned automatically
*Separated Lavinator soul
-Attack delay has lengthened*Unstable Soul Fragment
-Self destruction delay has lengthened*Zombie Vanguard
-Movement speed has decreased*Chief Sas (Zerreth's note: Name pending until I can find a better submission for translation)
-Removed the AI patterns in which he moves up and down quickly-Removed the AI pattern where he teleports right after summoning the wood doll.
-He has been given Super Armor
-His teleportation is faster
-Added an AI pattern where he attacks with his fists.
-If you're hit with his fists, there will be a blood mark on the ground.
-Chief Sas's AI pattern involving him summoning Hell Stones has been dramatically changed.
.Removed the AI pattern where, at a certain interval, the adventurer's HP is cut.
.Removed the AI pattern where, when a Hell Stone is created, the demonic cloud's speed increases .
.Changed it so that when Chief Sas is killed but not by a character's attack (aka burn, bleeding), all activity stops.
(Zerreth's note: There must have been some sort of bug where if he died by status effects, his birds and summoned souls would still attack instead of just die.)
.Added an AI pattern where if a certain number of blood stains are made, the map summons another wood doll.*Sas Bird (Zerreth's note: name pending)
-Changed the Sas bird so that they can die by attacking it.-A blood stain will appear on the ground if you're hit by the Sas bird.
- Sas birds will now fly higher.
*Wood Doll
-If the wood doll dies, souls will leak out.-The leaked souls will increase the speed of the demonic cloud.
-If the souls reach the demonic cloud, there will be explosions.
*Boss: Big Ghost Flue (Zerreth's note: Name Pending)
-Increased the cool down when his evasion AI pattern kicks in.-Added a background changing effect when Flue does his shock wave attack.
-The damage is decreased on the explosion attacks caused by the wands that Flue summons.
*Changed the room where the named wooden dolls appear
-Shortened the time when each of them awaken.-Normal wooden dolls will not appear.
-Changed a mistake in the name of the clone that Zenong's clone makes.
#Noire Ferra
*Nigloomnex, Kandidoomnex (Zerreth's note: Names transliterated. I don't even have the faintest clue what Neople was going for..... They're the twin sorcerers that cast the different colored voids)
-Increased the amount of damage that these two will take before they teleport.-Increased the cool time they can cast void.
-Slowed down their movement speed.
*Immortal Mummy
-Slowed down the speed of the lightning the mummy summons.-Shortened the duration of the lightning the mummy summons.
*Dark Elf Militia Member
-Lengthened the cooldown of all attacks-Reduced their HP
-Lengthened the delay and slowed down the movement speed of their dash attacks.
*Dark Elf Militia Officer
-Lengthened the cooldown of his summoning.*Boss: Dirigie Phantom
-Reduced the probability that he will use the drill attack or dash backwards when it receives damage.-Added a cooltime into the AI pattern where he will escape into the ground when a high damage dealing attack approaches.
-Reduced the amount the clones of the Dirigie Phantom restores his health.
-Removed the Dirigie Phantom clones' ability to use the vacuum attack.
-Changed the shockwaves that exploded infinitely when Dirigie is knocked down.
#Screaming Cave
*Skullkaine
-Reduced the damage of his upward wave slash-Reduced the chances the Magic Seal would stun
*High Spectress Renee
-Recieves superarmor when she casts void.*Grave Robber King
-Reduced the poison damage the poison gas deals.*Bloodstorm Hadi
-Reduced the damage of the red fog.*Boss: Giant Nugol
-He is now 1.5 times larger-Reduced the amount of HP Nugol recovers when he eats Nugol larva.
-Giant Nugol does not grow when he eats Nugol larva.
-Giant Nugol will only eat one larva at a time.
-Removed the attack range of the spin attack.
-Added a shockwave right before the spin attack.
-Increased the evasion rate of all attacks (Zerreth's note: It doesn't specify whether the player's evasion is increased or nugols. This is where korean grammar fails....)
-Reduced the number of larva Nugol summons.
-Reduced the bleeding damage of the thorns from Nugol's spinning attack.
-Reduced his defense.
-Reduced his attack.
(Zerreth's note: If you notice point 5 concerning his range. I have no idea what that means. When he spins, he still throw thorns and they're 1.5 times larger as well. Perhaps the actual spin attack had some range on it.....
As a visual note. Now that he's 1.5 times larger, obviously his hit box is larger but so is his spinning attack. It also looks blurry cause all neople did was increase the size of the sprite instead of redrawing and retexturing Nugol.....lazy fucks.)
#Town of Pain, Recipon (Reciphon, Recifon)
*Diregie Fragment
-HP and defense have been sharply reduced.-Reduced the drop in the character's stamina.
-Reduced the proximity poison damage.
-Increased the ease in which you can deal damage to it.
*Melt Knight
-Reduced the HP of the objects they turn into when you kill them.*Divol
-Reduced the HP of the objects they turn into when you kill them.*Duke Eurice (Pronounced yu-ris)
-Increased the size of the room.-The black hole summoned by Eurice will pull both characters and monsters.
-Modified the damage you receive when you hit him with the wrong attack and get a status effect.
-Lengthened the cast time Eurice turns into a different defense.
-Added defense to the mechanic's RX-78, EZ-8, and Mecha dropped robots' explosion damage.
-Fixed a bug where clients would crash when Eurice summoned the black hole.
*Boss: Black Plague Diregie
-Fixed a bug where Diregie would constantly summon Dirigie fragments.-Changed the condition where Diregie would restore HP when attacked with the same element he has resistance against to taking less damage.
-When Dirigie activates his elemental defense mode, his defense increases sharply.
-Removed the effect where players would be stunned when he knocks down with his hand(........? Could someone explain his attack pattern prior to the patch if you can?)
-Lengthened the delay of all melee attacks.
(9-30) Patch Update - Berserker/Hellbenter Update
MASSIVE update this patch. The long awaited beserker patch is here, in addition the Dungeon changes patch notes will be in the next post.
Beserker/Hellbenter skill updates
"We have reformed the beserker to have the image of a stronger warrior.
In order to make him stronger, the HP costs will be more expensive.
However, the HP absorption rate will be that much higher."
Gore Cross
-HP consumption increased
-Offensive damage is greatly increased
-Delay is decreased
-Knock back is slightly dropped.
Gore Cross Strengthening (EX Passive)
-For each level, the bleeding caused by gore cross will increase by 1 second.
-For each level increased, gore cross will be much stronger.
Die Hard
-Hp recovery significantly increased
-Threshold increased from 15%-->25%
-Cooldown dropped from 30 seconds --> 20 seconds.
Derange Strengthening (EX Passive)
-For each level the duration increased is improved from 2 seconds -->3 seconds.
Mountainous Wheel
-The shockwave damage has greatly increased.
Mountainous Wheel Strengthening (EX Passive)
-For each level, the bleeding caused by Mountainous Wheel will increase by 1 second.
-The radius of the shockwave will increase per level.
Frenzy
-The amount of HP that you lose over time has increased.
-Movement speed and attack speed sharply increases under frenzy.
-Receives the effects of Thirst
Blood Sword
-The amount of HP required to use Blood Sword is increased
-The area damage of each explosion will be increased.
-The amount of time in super armor is increased.
-Receives the effects of Thirst
Bloody Rave
-The delay before the actual skill has decreased
-Receives the effects of Thirst
Outrage Break
-The amount of HP required to use Outrage Break is increased.
-The launching strength has decreased
-The blood gushing has dropped from 7 hits --> 6 hits.
-Receives the effects of Thirst.
Raging Fury
-Receives the effects of Thirst.
Burst Fury (EX Active)
-Launching power is dropped.
-For each hit, the enemy's resistance to bleeding will drop.
Memories of Blood (EX Active)
-The level of bleeding has increased
-Enemies' resistance to bleeding will decrease as they are hit by skills that bleed.
Extreme Overkill
-The duration for Extreme Overkill has increased from 30 seconds --> 50 seconds.
-All the normal attacks under frenzy now have a 100% hit rate.
The damage is very low but they will receive a long lasting special bleeding status effect.
-During the finish of Extreme Overkill, if the enemy already in the special bleeding status is hit by the finish, the number of hits will be added on as seconds in the duration of their status.
Beserker NEW SKILL "Thirst"
*Duration: 30 seconds. Cooldown: 40 seconds. Buff type.
On the bleeding enemies struck by the previous "blood" skills are enhanced by "Thirst."
*The effect is as follows:
-The amount of HP lost is a bit larger than normal once this buff is activated.
-The status duration of those affected by Frenzy's bleeding will be increased greatly
-The amount of HP you receive after killing someone under Frenzy will be increased sharply.
-Under the bleeding status, enemies will receive more damage from Raging Fury
-Under the bleeding status, enemies will receive more damage from Outrage Break
-Under the bleeding status, enemies will receive more damage from Blood Sword
-Enemies caught by Bloody Rave will have their HP absorbed
-When you press the Burst Fury skill key, the skill will erupt at the maximum allotted time.
Wednesday, September 15, 2010
(9-16 to 9-30) Ghost Hunter Avatar package
http://df.nexon.com/?GO=news|event&TO=&mode=view&no=5770&ST=dnf&PS=foc
The Ghost hunter package is
1. a 7 piece avatar set ( face, skin not included) that includes a high grade face avatar piece (so it's a 7 piece set with 1 piece extra).
2. Ghost hunter title
3. Ghost hunter title upgrade materials along with cera items. (details below)
The specialty of this set is that you are able to apply 20+ to a stat as an option or a skill from the normal avatars (such as the common skills).
The Ghost hunter title comes in two colors Red (Melee) and Blue (Magic)
Red:
HP Max and MP Max +200 (value, not scaled yet).
Strength +30, Stamina +20
Attack and movement speed +3%
Physical Critical Hit +3%
Evasion +2%
Accuracy +2%
5% chance on attack to activated 30 seconds of attack speed and movement speed boost of 7%.
Blue:
HP Max, MP max +200 (value, not scaled yet)
Intelligence +30, Spirit +20
Cast Speed, Movement Speed +3%
Magical Critical +3%
Evasion +2%
Accuracy +2%
5% chance on attack to activated 30 seconds of cast speed and movement speed boost of 7%.
In addition, you get 5 ghost hunter cubes corresponding to the title you chose to modify the ghost hunter titles. To upgrade them you need "faint energy" ( a material found in dungeons). These upgrade cubes will add a stat boost to one of any of your 40 stats (meaning, it can even upgrade hit recovery).
If you don't like what you get, you can upgrade again.
The more packages you buy, the more cubes you will receive as listed in the chart in the link. You must press the green button to confirm the number of packages bought and then press the red button to receive your extra upgrade cubes.
Finally, the bonus cera items you receive upon buying this package will be
Contract of the Kings (10 days)
Contract of the Expert (10 days)
5 Kaleido Boxes
20 Coins
The final price is 34,800 Cera.
The Ghost hunter package is
1. a 7 piece avatar set ( face, skin not included) that includes a high grade face avatar piece (so it's a 7 piece set with 1 piece extra).
2. Ghost hunter title
3. Ghost hunter title upgrade materials along with cera items. (details below)
The specialty of this set is that you are able to apply 20+ to a stat as an option or a skill from the normal avatars (such as the common skills).
The Ghost hunter title comes in two colors Red (Melee) and Blue (Magic)
Red:
HP Max and MP Max +200 (value, not scaled yet).
Strength +30, Stamina +20
Attack and movement speed +3%
Physical Critical Hit +3%
Evasion +2%
Accuracy +2%
5% chance on attack to activated 30 seconds of attack speed and movement speed boost of 7%.
Blue:
HP Max, MP max +200 (value, not scaled yet)
Intelligence +30, Spirit +20
Cast Speed, Movement Speed +3%
Magical Critical +3%
Evasion +2%
Accuracy +2%
5% chance on attack to activated 30 seconds of cast speed and movement speed boost of 7%.
In addition, you get 5 ghost hunter cubes corresponding to the title you chose to modify the ghost hunter titles. To upgrade them you need "faint energy" ( a material found in dungeons). These upgrade cubes will add a stat boost to one of any of your 40 stats (meaning, it can even upgrade hit recovery).
If you don't like what you get, you can upgrade again.
The more packages you buy, the more cubes you will receive as listed in the chart in the link. You must press the green button to confirm the number of packages bought and then press the red button to receive your extra upgrade cubes.
Finally, the bonus cera items you receive upon buying this package will be
Contract of the Kings (10 days)
Contract of the Expert (10 days)
5 Kaleido Boxes
20 Coins
The final price is 34,800 Cera.
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